Early creations

- Period
- 2007–2012
- Disciplines
- Scenography, motion design, 3D design, storyboard
The first years: real-time video performance on stage, extreme indoor mapping, augmented reality and architectural gestures designed in 3D — the image and light work that the studio grew from.
Extreme indoor mapping
Projection over entire halls and stages, ceilings and floors included, for conventions and indoor shows.



Architectural gestures in 3D
Pavilion and landmark concepts drawn in 3D: waves, shells and screens folded into architecture.



Storyboards
Shows written image by image before being built.


